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Pre-Med Student: "Game On!" The Effectiveness of Gamification in Increasing Medical Students
EP30810
Poster Title: Pre-Med Student: "Game On!" The Effectiveness of Gamification in Increasing Medical Students' Knowledge and Awareness of the Family Medicine Specialty
Submitted on 15 Oct 2019
Author(s): Jackson Kelly; Jimmy Pham
Affiliations: Foothills Area Health Education Center (AHEC)
Poster Views: 158
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Poster Information
Abstract: Gamification is a recent trend in medical education that has shown promising results as an effective alternative learning tool. Most of the research on gamification has focused on its use as a teaching method for content. This study, however, aims to implement gamification into educating medical students about residency options, specifically Family Medicine Residency. Thirteen students at PCOM-Georgia played “The Family Medicine Game of Life” board game, which was intended to educate them about Family Medicine in a fun way. Students were given a survey before and after the game to measure their knowledge and attitudes about Family Medicine. All of the students were able to describe the scope of Family Medicine after playing the board game, and there was an overall increase in the students interested in Family Medicine. Students with no prior exposure to Family Medicine showed particularly drastic increases in their knowledge about the specialty. Additionally, almost all of the participants strongly agreed that gamification was a fun and effective way to learn. Overall, this study showed positive results for gamification in educating medical students about Family Medicine residencies. This study is limited by the sample size, which is why more research needs to be done to determine if this methodology could be generalized to educating medical students on a variety of career options. Summary: Gamification is a recent trend in medical education that has shown promising results in being an effective alternative teaching tool
• The potential applications of gamification in educating medical students on residency options have not been extensively explored thus one of the
motivations for this study.
References: 1.#Gentry#SV,#Gauthier#A,#L'Estrade Ehrstrom B,#et#al.#Serious#Gaming#and#
Gamification#Education#in#Health#Professions:#Systematic#Review.#J#Med#
Internet#Res.2019#Mar#28;21(3):e12994.#doi:#10.2196/12994.#Review.#
2.#White#EJ,#Lewis#JH,#McCoy#L.#Gaming#science#innovations#to#integrate#
health#systems#science#into#medical#education#and#practice.#Adv$Med$
Educ Pract.#2018;9:407–414.#Published#2018#May#31.#
doi:10.2147/AMEP.S137760
3.#Pimlott N.#The#hidden#curriculum#and#continuing#professional#
development#for#family#physicians.#Can#Fam#Physician.#2018;64(5):326.
4.#Kozakowski SM,#Becher#K,#Hinkle#T,#Blackwelder R,#Knight#C#Jr,#Bentley#
A,#Pugno PA.#Responses#to#Medical#Students'#Frequently#Asked#
Questions#About#Family#Medicine.#Am$Fam$Physician.#2016#Feb#
1;93(3):Online.
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